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Hello and welcome to the official Beasts and Brimstone blog and forum! My name is Dungeon Master Brodie, or DMB for short, I'll be your guide through this magical and epic journey. Beasts and Brimstone is my original creation with the help of a lot of great people. So what exactly is Beasts and Brimstone (B&B) you ask? Well, that's a good question. Let me give you a quick overview of the game!

Beasts and Brimstone is a base d20 role playing game. Meaning you role a 20 sided die to determine your chance of performing a task. The closer to 20 (100%) the better. It is played  a lot like Dungeons and Dragons. B&B is quite different in a few ways though. To put it simple; imagine the combat system of Fire Emblem, the job/class system of Final Fantasy, and the strengths and weaknesses match ups of Pokemon.

 Players start by creating a character like any other RPG. In the beginning, there are 9 base classes for players to choose from. Each with a different combat style and a specific element associated with it. The elements are where the strengths and weaknesses come into play. For example If the Fire Vanguard uses his Fire Magic on the Wood Maurader, he would deal double damage. But, if the Fire Vanguard was hit by Water Magic from the Thief, the vanguard would take double damage.

Magic and special abilities are what make Beasts and Brimstone so much fun! Unlike most RPG's where you have a set list of abilities to choose from, in B&B the players are free to create their own magic/abilities that they themselves think they would actually do if they could. Sounds complicated, I know, but let me try to explain it a little better. A friend of mine wanted to play as the Water Thief class. I was helping him come up with some ideas for magic to use. I gave him a real generic idea of just creating a sword-slash made of water more or less. Then he replied by saying, "Can I just make it a water whip instead?" Of course! Everybody would manipulate these elements in their own way according to their own personalities. So players come up with the idea and the DM (me) will create the rules behind it. Obviously not everything can work. But, I do my best to make it fair for everyone and it seems to really work!

There are 6 base stats in B&B. STRENGTH, DEFENSE, SPEED, WISDOM, AND SKILL. Certain tasks will add a specific stat modifier to the role to increase the chance. Here's a few examples; Swing a sword adds your STRENGTH modifier. Using a bow adds your SPEED modifier to the chance roll. Trying to grapple and enemy or push a boulder would add your STRENGTH modifier. Resitting a poison would add DEFENSE modifiers. The chance to successfully cast magic will add your WISDOM modifier. Picking a lock or moving silently will add the SKILL modifier.

When it is your turn in B&B you have a movement action, a standard action, and a free action. For your movement action you are free to move anywhere within your characters Land speed. Standard actions are classified as attacking, casting a spell, using an item, trading with an ally, etc. A free action is anything that doesn’t really require much physical movement (talking, using a skill, etc.). If you wanted to use a potion you could either take it and move or take it and attack.
The game board is divided up into a 1 inch square grid. Each space is considered 5 feet. Going diagonally is considered 10 feet. Most weapons (swords/fists/knives) have a range of 5 feet. Pole-arms and lances have ranges of 10 feet. Bows and magic can range any where up to  about 60 feet.

More specific details will be covered in the Beasts and Brimstone Player's Guide. So keep an eye out for when I post a PDF download for the guide. Thank you for your interest!

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